Large Aberration
Armor Class 12 Natural
Hit Points 23 (3d10 + 8)
Speed ft., Can be moved if terrain is moved
STR
19 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
9 (-1)
WIS
7 (-2)
CHA
8 (-1)
Senses Passive Perception 20
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rooted: can only be moved if the terrain is moved

Actions

Spittle. RangedWeapon Attack: +5 to hit, range 50/150 ft., 1 target. Hit: 13(2d6 + 7) poison damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Another member of the arutkem, able to spit poisonous mucus at targets

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Farael_moges

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