Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Multiattack. The arctic winter wolf makes two attacks: one with its claws and one with its bite. Or one with its ice breath and one with its bite
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) slashing damage.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 8) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Ice Breath (Recharge 5–6). The wolf exhales a blast of freezing wind in a 20-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 40 (10d8) cold damage on a failed save and be stunned. or half as much damage on a successful one.
Description
This arctic-dwelling alpha winter wolf is larger than a winter wolf has snow-white frosted fur and glowing blue eyes. Frost giants wish they could find and use these elusive evil creatures as hunting companions. With this mighty wolves' deadly breath to freeze their foes solid, they shatter their target to pieces by fang and claw. Winter wolves communicate with one another using growls and barks but all bow before an arctic winter wolf. they speak Common and Giant well enough to follow simple conversations.
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