Armor Class
16
Scale Barding
Hit Points
39
(6d10 + 6)
Speed
50 ft.
STR
16
(+3)
DEX
14
(+2)
CON
13
(+1)
INT
4
(-3)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
CON +3
Skills
Perception +3, Stealth +6
Senses
Darkvision 60 ft., Passive Perception 13
Languages
none
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
- Keen Hearing and Smell. The dire weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Weasel Musk. Any creature that starts its turn within 5 feet of the dire weasel must succeed on a DC 11 [saving throw]Constitution saving throw[/saving throw] or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the dire weasel’s Weasel Musk for 24 hours. Mongoose, weasels, and similar beasts are immune to this trait.
Actions
Multiattack. The dire weasel makes one attack with its Bite and one attack with its Claws.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage, and the target has the Prone condition if it is Huge or smaller.
Claws. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) slashing damage.
Comments