Large Monstrosity, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 102 (12d10 + 36)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +7, CON +6
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 16
Languages Can't speak or understand language - only obeying the will of the Mother of Monsters.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Blood Frenzy: The Blood Beast has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Regeneration: The Blood Beast regains 5 hit points at the start of its turn if it has at least 1 hit point remaining and isn't in direct sunlight. If the Blood Beast takes radiant damage, this trait doesn’t function at the start of its next turn.

Blood Magic Infusion: As a bonus action, the Blood Beast can empower its next melee attack, dealing an additional 7 (2d6) necrotic damage on a hit. This causes it to take 5 damage in return.

Actions

Multiattack: The Blood Beast makes two attacks: one with its bite and one with its claws.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.

Claws: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) slashing damage.

Blood Spikes (Recharge 5-6): The Blood Beast violently expels bone and sinew from its body in a 15-foot radius. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d8) piercing damage and 9 (2d8) necrotic damage on a failed save, or half as much on a successful one.

Reactions

Vengeful Strike. When a creature reduces the Blood Beast’s hit points by 20 or more in one attack, the Blood Beast lashes out in rage, making a melee claw attack against the attacker.

Description

Blood Beasts are hulking, malformed monstrosities that vaguely resemble upright bears, though their twisted forms are a perversion of natural life. Their bodies are a patchwork of bone, sinew, and exposed muscle, with long, jagged claws that extend far beyond what should be natural. Their skin, where it still clings to their frame, is stretched thin and torn, constantly oozing blood from countless cracks and fissures. Dark veins, pulsing with unnatural magic, crisscross their massive limbs, glowing faintly with a sickly crimson light.
 
StubbornHeroes

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