Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
2 attacks per action
Talons. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 38(4d12 + 11) slashing damage.
Feather Fall. Ranged Weapon Attack: +8 to hit, reach 30 ft., All targets in a 10 foot range of the target. Hit: 28(3d10+8) piercing damage.
Screech. Ranged attack: +9 to hit, reach 60 ft. All targets in a 5 foot area of the target. Hit: (6d4+9) psychic damage. The target must make a DC 15 wisdom save or be stunned until this creatures next turn.(Takes 2 attack's)
Awaken bloodlines: This awakens the ancient dragon bloodline that lays dormant within this beast causing it to take on a more dragon like appearance boosting its ac by +4 and dragon skills such as dragon breath and wing attack however after using this the creature will suffer a huge draw back dividing there health by half and give them 3 points of exhaustion .
Description
Ancient Owls are sub dragon variant that have been Hunter to the brink of extinction causing them to be wary and hostile to others. They are very non trusting beings but once you have gained there trust they will never betray you.
Lair and Lair Actions
They have no lair due to there nomadic nature.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/6/2020 7:47:55 PM
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101
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11
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Coming Soon
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