Indomitable (1/Day). The guard rerolls a failed saving throw.
Multiattack. The guard makes three attacks, using Glaive, Shortbow, or both.
Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Enlarge (1/Day). Concentration. For 1 minute, the guard magically increases in size, along with anything it is wearing or carrying. While enlarged, the guard is large, doubles its damage dice on Strength-based weapon attacks, and makes Strength checks and Strength saving throws with advantage. If the guard lacks the room to become Large, it attains the maximum size possible in the space available.
Ground. Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13 Constitution saving throw. On a failed save, the target falls prone.
Description
The guards stationed in and around The Palais Martinez, led by their captain Lazlo Kanar.
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