Medium Or Small Humanoid (Any Race), Lawful Evil
Armor Class 18 (Plate)
Hit Points 119 (14d8 + 56)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
15 (+2)
Skills Athletics +7, Insight +3, Intimidation +5
Senses Passive Perception 12
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Indomitable (1/Day). The guard rerolls a failed saving throw.

Actions

Multiattack. The guard makes three attacks, using Glaive, Shortbow, or both.

Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

 

Bonus Actions

Enlarge (1/Day).  Concentration. For 1 minute, the guard magically increases in size, along with anything it is wearing or carrying. While enlarged, the guard is large, doubles its damage dice on Strength-based weapon attacks, and makes Strength checks and Strength saving throws with advantage. If the guard lacks the room to become Large, it attains the maximum size possible in the space available.

Ground. Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13 Constitution saving throw. On a failed save, the target falls prone.

Description

The guards stationed in and around The Palais Martinez, led by their captain Lazlo Kanar.

DatDemon

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