Medium Humanoid (Human), Lawful Evil
Armor Class 19 (Plate Armor + Shield)
Hit Points 165 (22d8 + 66)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws DEX +7, CON +9, CHA +10
Skills History +8, Insight +8, Intimidation +11, Persuasion +11
Damage Resistances Fire
Senses Darkvision 60, Passive Perception 12
Languages Common, Draconic, Undercommon
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Iron Will (Recharge 5-6). As a bonus action, Captain Angelica can fortify her crew’s resolve. Up to 6 allies within 30 feet who can hear her gain temporary hit points equal to 10 + her Charisma modifier and have advantage on saving throws against being frightened or charmed.

Broadside Barrage (1/Day). As an action, Captain Angelica orders her crew to fire a devastating broadside. All enemy ships within 120 feet must make a DC 19 Dexterity saving throw. On a failed save, each ship and its crew take 55 (10d10) bludgeoning damage. On a successful save, they take half damage.

Actions

Multiattack. Captain Angelica makes two attacks with her Ironclad Longsword and one with her Firebrand Handgun.

Ironclad Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (2d10+10) slashing damage.

Firebrand Handgun. Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (1d6 + 10) piercing damage plus 7 (2d6) fire damage.

Hot Iron Smite (Recharge 5-6). Captain Angelica surcharges energy into her weapon. On a hit, her target takes an additional 35 (10d6) fire damage and must succeed on a DC 19 Constitution saving throw or take 2d10 fire damage at the start of each of their turns until they put it out

 

Reactions

Steel Resolve. When Captain Angelica is hit by a melee attack, she can use her reaction to halve the damage and deal 10 (3d6) fire damage to the attacker.

Monster Tags: NPCHuman

Coca_7

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