Iron Will (Recharge 5-6). As a bonus action, Captain Angelica can fortify her crew’s resolve. Up to 6 allies within 30 feet who can hear her gain temporary hit points equal to 10 + her Charisma modifier and have advantage on saving throws against being frightened or charmed.
Broadside Barrage (1/Day). As an action, Captain Angelica orders her crew to fire a devastating broadside. All enemy ships within 120 feet must make a DC 19 Dexterity saving throw. On a failed save, each ship and its crew take 55 (10d10) bludgeoning damage. On a successful save, they take half damage.
Multiattack. Captain Angelica makes two attacks with her Ironclad Longsword and one with her Firebrand Handgun.
Ironclad Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (2d10+10) slashing damage.
Firebrand Handgun. Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (1d6 + 10) piercing damage plus 7 (2d6) fire damage.
Hot Iron Smite (Recharge 5-6). Captain Angelica surcharges energy into her weapon. On a hit, her target takes an additional 35 (10d6) fire damage and must succeed on a DC 19 Constitution saving throw or take 2d10 fire damage at the start of each of their turns until they put it out
Steel Resolve. When Captain Angelica is hit by a melee attack, she can use her reaction to halve the damage and deal 10 (3d6) fire damage to the attacker.
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