Rope Bind (2/day). As a bonus action. He makes every rope in a 100 ft radius around him, Choices 3 creatures in that 100 ft radius have to make a DC 21 Dexterity saving throw. On a failed save, each creature is restrained. On a successful save. They are not and set free. in addition, He can use a action to tighten the ropes around the creatures as they take 55 (10d10) force damage
Air Slash (Recharge 5-6). As a action. He choices two creature to make a DC 23 Dexterity saving throw, as the air around them turns into blades. On a failed save, each creature take 75 (15d10) magical slashing damage and is stunned. On a successful save, they take half damage and is not stunned
Multiattack. Black Beard can make two attack with his longsword and one with his dagger, or use air slash ability
Obsidian longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 12) slashing damage plus 12 (4d6) fire damage
Obsidian dagger. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d4 + 12) slashing damage plus 12 (4d6) fire damage
obsidian dagger. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d4 + 12) slashing damage plus 12 (4d6) fire damage
Fade Away. Black Beard can choice one attack from a creature and just avoid it and the damage
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