Medium Humanoid, Chaotic Evil
Armor Class 21 Plate Armor
Hit Points 220 (22d12 + 88)
Speed 30 ft., Swim 30 ft.
STR
22 (+6)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +12, DEX +9, CON +10
Skills Athletics +7, Perception +8
Damage Resistances Force; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Blinded, Charmed, Deafened
Senses Blindsight 30 ft, Darkvision 60 ft, Passive Perception 18
Languages Common, Elvish, Primordial
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Rope Bind (2/day). As a bonus action. He makes every rope in a 100 ft radius around him, Choices 3 creatures in that 100 ft radius have to make a DC 21 Dexterity saving throw. On a failed save, each creature is restrained. On a successful save. They are not and set free. in addition, He can use a action to tighten the ropes around the creatures as they take 55 (10d10) force damage 

Air Slash (Recharge 5-6). As a action. He choices two creature to make a DC 23 Dexterity saving throw, as the air around them turns into blades. On a failed save, each creature take 75 (15d10) magical slashing damage and is stunned. On a successful save, they take half damage and is not stunned

 

Actions

Multiattack. Black Beard can make two attack with his longsword and one with his dagger, or use air slash ability 

Obsidian longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 12) slashing damage plus 12 (4d6) fire damage

Obsidian dagger. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d4 + 12) slashing damage plus 12 (4d6) fire damage

Bonus Actions

obsidian dagger. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d4 + 12) slashing damage plus 12 (4d6) fire damage

Reactions

Fade Away. Black Beard can choice one attack from a creature and just avoid it and the damage

JKDragonSlayer2004

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