Armor Class
11
Hit Points
38
(7d8 + 7)
Speed
20 ft., Fly 40 ft.
STR
12
(+1)
DEX
13
(+1)
CON
12
(+1)
INT
7
(-2)
WIS
10
(+0)
CHA
13
(+1)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Description
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.
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