Armor Class
18
(natural armor)
Hit Points
93
(11d10 + 33)
Speed
30 ft., burrow 20 ft.
STR
20
(+5)
DEX
13
(+1)
CON
16
(+3)
INT
9
(-1)
WIS
10
(+0)
CHA
10
(+0)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 10
Languages
Umber Hulk
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Tunneler. The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The umber hulk makes three attacks: two with its claws and one with its mandibles.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Mandibles. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.







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