Small Fey, Any Alignment
Armor Class 14 Natural armour
Hit Points 168 (12d12 + 90)
Speed 30 ft., Swim 45 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
17 (+3)
Skills Perception +6
Damage Vulnerabilities Lightning, Poison
Damage Resistances Cold, Fire, Necrotic
Senses Darkvision 60ft, Passive Perception 16
Languages Common Cannot speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Fairy Attacks. Azumarill's attacks are considered magical for the purpose of overcoming resistances and immunities.

Thick Fat. If Azumarill takes fire or cold damage, it only takes a quarter of the damage.

Amphibious. Azumarill can breathe air and water.

Huge Power. Azumarill has advantage on attack rolls, strength saving throws, and strength-related checks.

Sap Sipper. If Azumarill takes Necrotic damage, its AC is increased by 3 for 1 round.

Tail Jump. Despite its strength score, Azumarill can bounce on its tail to do a standing leap of 40ft.

Actions

Multiattack. Azumarill uses Aqua Tail twice

Aqua Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 18 (4d6 + 4) bludgeoning damage plus 6 (1d4 + 4) cold damage.

Attract. Azumarill acts cute and charming, causing 3 pink hearts to appear around it and each of them can target a single creature within 60ft. That creature must succeed a DC 15 Wisdom saving throw or be charmed by Azumarill for 1 minute, finding it adorable and filling the creature with the urge to hug Azumarill. If the creature is damaged, they can repeat the save.

Sing. Azumarill sings a beautiful lullaby in a calming voice. Any creature within 50ft. Must succeed a DC 15 Wisdom saving throw or be lulled to sleep for 1 minute. A sleeping creature will also awaken if shaken or damaged.

Bubble Beam (Recharge 6). Azumarill opens its mouth and lets out a steam of bubbles in a 5ft. wide, 100ft. long line. Any creature in range must succeed a DC 14 Dexterity saving throw or take 22 (4d10) cold damage or half as much on a success. In addition, if a creature fails the save, they are restrained in a bubble for 1 round.

Description

Azumarill is a blue, bipedal semiaquatic leporine Pokémon that has an ovoid body. The lower half of its body is white with a white, bubble-like pattern above it, which helps to camouflage it in water. It has elongated, rabbit-like ears with red insides and circular eyes. When in the water, it rolls up its ears to prevent the insides from becoming wet. Its arms and feet are short with rounded ends and no discernible digits. It has a black zigzagging tail with a blue, bubble-like tip. The tip of its tail tends to glow when it attacks or is excited.

Azumarill has highly developed hearing that allows it to hear distances, even when it is underwater. By keeping still and listening closely, it can identify prey even in wild, fast-moving rivers. If Azumarill spots a drowning Pokémon, it will make an air bubble that helps them breathe or when Azurill are playing near the rivers. It lives in rivers and lakes and can live in the water all day long.

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2024 9:39:26 AM
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9/13/2024 2:28:00 PM
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TheLakeGuardian

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