Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks and its psychic crush if its available.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (2d8 + 4) bludgeoning damage and 4 (1d8) psychic damage.
Psychic Crush (Recharge 5–6). The Golem targets one creature that it can sense within 60 feet of it. The target must make a DC 16 Intelligence saving throw, taking 10 (5d6) psychic damage on a failed save, or half as much damage on a successful one.
Psyonic Shield. The Golem targets one creature That has been hit within 60 feet of it and reduces the damage it takes by 2d8 and the creature that attacked it takes half the damage in psycic damage.
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