Highly intelligent. Automatically perceives any lies, advantage on persuasion, deception, and insight checks
Cyborg body. advantage on athletics, acrobatics, stealth checks
Multi attack. The architect can use a total of 4 lasers with any combination. 4 snipers, 4 shotguns, 2 and 2, or 3 and 1.
Spear laser. Melee Weapon Attack: +12 to hit, reach 5 ft., single target. Hit: 25(4d10) [radiance] damage.
sniper Laser. Ranged Attack: +6 to hit, range 30 ft., single target. Hit: 35(3d20) [radiance] damage.
forcefield. can cast shield 4 times a battle
Description
Robotic humanoids with tentacles similar to doc ock sprouting from their back, nobody knows what their true bodies look like under the suit but their "head" has a green glowing line where eyes should be.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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