Medium Undead, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 220 (12d20 + 5)
Speed 30 ft., Climb 45 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
15 (+2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9, DEX +8, CON +8, CHA +5
Damage Vulnerabilities Necrotic, Psychic
Damage Resistances All
Condition Immunities Blinded, Charmed, Exhaustion, Invisible, Poisoned
Senses Darkvision 80ft, Passive Perception 18
Languages Deep Speech Curse
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Spellcasting. The Cursed Spirit is a 8th-level spellcaster. Its spellcasting ability is 16 (spell save DC 17, +5 to hit with spell attacks). The Cursed Spirit has the following curse spells prepared:
Cantrips (at will): Vicious mockery.
1st level (1 slot): Soul Slashing claws

Actions

Action Melee Attack. Bite: +12 to hit, reach 5 ft. Hit: 21 (1d20 + 1)piercing damage. 

Action Ranged Attack. Ensnare: +11 to hit, range 30 ft. Hit: 15 (1d10 + 5) bludgeoning damage. (grapples)

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Jump: If the creature is attacked, it can choose to jump out of the way and take no damage (3/day)

Legendary Actions

Legendary Action Name (Costs 2 Actions). Domain expansion, for three turns all of the creatures attacks are guaranteed to hit with in a 50ft radius, this effect is cancelled when the creature takes damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A creature born of negative emotions, collected in one place.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: Urban

KoraxTheRouge

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