Spellcasting. The Cursed Spirit is a 8th-level spellcaster. Its spellcasting ability is 16 (spell save DC 17, +5 to hit with spell attacks). The Cursed Spirit has the following curse spells prepared:
Cantrips (at will): Vicious mockery.
1st level (1 slot): Soul Slashing claws
Action Melee Attack. Bite: +12 to hit, reach 5 ft. Hit: 21 (1d20 + 1)piercing damage.
Action Ranged Attack. Ensnare: +11 to hit, range 30 ft. Hit: 15 (1d10 + 5) bludgeoning damage. (grapples)
Enter the description for how bonus actions work for your monster here.
Jump: If the creature is attacked, it can choose to jump out of the way and take no damage (3/day)
Legendary Action Name (Costs 2 Actions). Domain expansion, for three turns all of the creatures attacks are guaranteed to hit with in a 50ft radius, this effect is cancelled when the creature takes damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A creature born of negative emotions, collected in one place.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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