Medium Or Small Humanoid (Gnome), Neutral
Armor Class 16 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (-1)
Skills Investigation +3, Perception +2, Stealth +4
Senses Darkvision 120 ft., Passive Perception 12
Languages Gnomish, Terran, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Airship Engineer. The gnome has advantage on all roles regarding the piloting and maintaining of an airship.

Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

Actions

+2 Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: Underdark

DannyEaves

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