Unstable Energy (Recharge 4–6).
At the start of each of the Warforged Sentinel's turns, roll a d6. On a roll of 4–6, the veins of unstable magic pulse with increased intensity. Until the end of the Sentinel's next turn, its attacks deal an additional 1d8 lightning damage, and creatures within 5 feet of the Sentinel at the start of its turn must make a DC 15 Dexterity saving throw, taking 3d6 lightning damage on a failed save, or half as much on a success.
Overloaded Core.
If the Warforged Sentinel takes 30 or more damage from a single attack, it must succeed on a DC 15 Constitution saving throw or become unstable. While unstable, the Sentinel has disadvantage on all attack rolls until the end of its next turn. At the end of its next turn, roll a d6. On a 4–6, it releases a shockwave, forcing all creatures within 20 feet to make a DC 15 Constitution saving throw, taking 3d8 force damage on a failed save or half as much on a success.
Multiattack.
The Warforged Sentinel makes two melee attacks.
Heavy Blade. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 4) slashing damage, and if Unstable Energy is active, an additional 1d8 lightning damage.
Shield Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be knocked prone.
Chaotic Surge (Recharge 6).
When the Warforged Sentinel is reduced to 0 hit points but not destroyed, its unstable energy flares up in a violent surge. All creatures within 20 feet of the Sentinel must make a DC 15 Dexterity saving throw, taking 4d6 lightning damage on a failed save, or half as much on a successful one. After this surge, the Warforged Sentinel collapses into a pile of metal.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Chaotic Warforged Sentinel is a deadly, unstable construct built for battle. It is equipped with a massive sword and shield and driven by chaotic, unpredictable energy. Its high damage output and occasional bursts of unstable energy make it a formidable foe. However, its core is unstable, giving the party windows of opportunity to exploit when it falters after taking significant damage..
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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