Unarmored Defense. While not wearing armor, Bippo’s AC is 16 (Dex + Con mod).
Goliath’s Might. Bippo can count as one size larger for carrying, pushing, dragging, and lifting. He can grapple creatures up to Huge size.
Unrelenting Showman. Bippo thrives on attention. At the start of combat, if at least 3 creatures are watching, he gains Inspiration, allowing him to reroll one attack, ability check, or saving throw per round.
Legendary Strength. Bippo can lift up to 1,200 lbs with no check. He can make grapple checks against creatures within 10 feet due to his enormous reach.
Reckless Bruiser. As a bonus action, Bippo can enter a "Pugnacious Pugilist." He gains Advantage on all melee attack rolls, but all attacks against him also have Advantage.
Improvised Weapon Master. Bippo can pick up and wield almost anything as a weapon. He takes no penalties for using non-weapon objects in combat, such as chairs, barrels, or even stunned enemies.
Multiattack. The salacious slugger makes three melee attacks: two 'slam attacks' and one 'Special Move'
Slugger's Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.
Pilebunker Haymaker. (Recharge 5 - 6)
Bippo Charges a monstrous punch. One target within 5 feet must make a DC 16 STR saving throw or take 34 bludgeoning damage and be sent flying 20 feet and knocked prone. Half damage and nil prone condition on success.
{"diceNotation":"6d10+3","rollType":"damage","rollAction":"Unarmed attack","rollDamageType":"bludgeoning"}[/rollable] bludgeoning damage.
Pugilist Powerbomb. Melee Weapon Attack: +9 to hit, reach 5 ft., one grappled target. Hit: 22 (3d10 + 6) bludgeoning damage.
The Eviction Notice (Special).
If Bippo has a creature grappled, he can throw them up to 30 feet in any direction. If they hit a solid object, they take fall damage as if they fell that distance. 1d6 bludgeoning damage per 10 feet thrown.
Opportunity Attack.
Crowd Pump (Costs 1 Action): Bippo flexes and hypes up the crowd. Allies within 30 feet gain 5 temporary HP and advantage on their next attack.
Lethal Lift (Costs 1 Action): Bippo grapples one creature within reach and lifts them into the air. The target is restrained until the start of Bippo’s next turn.
Shockwave Slam (Costs 2 Actions): Bippo leaps 15 feet into the air and crashes down, causing a 10-foot shockwave. All creatures within 10 feet must make a DC 16 Dexterity saving throw or take 18 (4d6 + 4) bludgeoning damage and be knocked prone.
PHASE 2 – Bippo’s Gauntlet of Glory
When Bippo drops below 50% HP, he pulls out his enchanted gauntlets, which begin to glow with a crackling golden aura.
New Abilities:
Gauntlet Overdrive. As a bonus action, Bippo can empower his attacks for 1 minute:
- Slam damage increases to 3d10 + 6
- Pilebunker Haymaker now deals 8d10 damage
- Shockwave Slam now has a 15-foot radius
"You Thought That Was It?" (Legendary Action).
If an attack would reduce Bippo to 0 HP, he instead stays at 1 HP and immediately uses his Pilebunker Haymaker. He then dramatically collapses. (He can do this once per fight.)
Description
Appearance: Bippo is a hulking figure with a barrel chest and a gut that stretches the fabric of his grimy, threadbare shirt. His scarlet cloak is now noticeably missing, replaced with a leather bandolier, a large leather belt and bandages that span the length of his forearms. He is typically filthy, smeared with what might be a mix of ale, dirt, and dried blood. His face is broad, bulging and flushed red, as if he’s constantly on the verge of a drunken, yet surprisingly articulate, outburst.
Mannerisms: He speaks with a boisterous confidence and an intense level of poetic alliteration and vernacular that would put an aristocrat to shame. His speech is laced with bravado, and he punctuates his words with exaggerated gestures, his massive hands adding a comically sinister flair. Every now and then, he cracks his knuckles with a loud, unsettling pop, the grotesque size of his hands only emphasizing the menace behind his words.
Unique Detail: As Bippo lifts his gargantuan, mutated and nuclear fists, you can see they are veined and swollen, a disturbing mix of purple and red hues. The skin is stretched tight, glistening with a sheen of sweat, and there's a faint, sickly sweet smell emanating from them. It’s as if the skin is struggling to contain the sheer size of his fists, pulsing slightly with each heartbeat. What's more, it appears that Bippo's hands have undergone yet more absurd and bizarre conditioning. His forearms appear to streak underneath with flashes of golden energy, almost as if holding an electric charge. You see that the skin on top has now become extremely hardened and calloused, appearing dark grey and incredibly thick with hyperplasia, almost resembling rock.
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