Medium Undead, Neutral Evil
Armor Class 13
Hit Points 42 (6d8 + 18)
Speed 0 ft., Fly 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages The languages it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Drain Heat. The arayashka can use drain 1d4 hit points per round from one character within 30 feet.  They can use this ability to snuff out a camp fire over 1d4 rounds. Three of these creatures can do the same to a bonfire.

Actions

Chilling Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (2d8 + 3) cold damage. The target must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Description

Arayashka are the undead spirits of travelers killed by cold and exposure in some arctic lands. A person must possess an intense strength of will and a purpose
that is left unfulfilled by death in order to become an arayashka. Arayashka appear to be gray, misty shadows about the size of a man. They roam the icy wastes during fierce blizzards similar to the storms in which they themselves perished.

Arayashka only appear in blizzard-like conditions. If the storm dies down, the snow wraiths retreat.

Habitat: ArcticForest

Irondrake

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