Armor Class
12
Natural
Hit Points
6
(2d4 + 2)
Speed
15 ft.
STR
8
(-1)
DEX
8
(-1)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Condition Immunities
Charmed, Exhaustion, Frightened, Petrified
Senses
Tremorsense 30, Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Reinforcements... or Refreshments? A creature can attempt to grapple the Bottle Gnome with a Strength DC of 8. If successful, that creature may consume the fluid inside to heal 2d4+2 as a reaction and the Bottle Gnome ceases to function.
Actions
Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d6 -1) [Piercing] damage.
Description
Typically found in areas with vast amounts of artifice or in towers with mad mages looking to explore new theories about their arcane craft. These tiny healing minions patrol their specified locations until they are relieved of their duty, consumed of their essence and reduced to lifeless shells once more, or destroyed in the line of combat/accidental mishap.
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