Medium Or Small Humanoid (Any Race), Typically Chaotic Good
Armor Class 16 Studded leather
Hit Points 15 (3d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
17 (+3)
WIS
16 (+3)
CHA
19 (+4)
Skills Animal Handling +5, Arcana +5
Senses Darkvision, Passive Perception 15
Languages All
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Call army. The army of cultists can call up to 10 allied fighters to fight within a 120ft area in any battle of chosen, these fighters must be of any evil alignment.

Actions

 

longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 2) [slashing] damage. 

Shortbow. RangedWeapon Attack: +6 to hit, range 120/600 ft., 1 target. Hit: 7 (1d6+ 4) [piercing] damage.

Reactions

Hide . The cultist can hide as reaction and to uncover the position of the cultist it is a dc 20 intelligence check.

Description

Usually fighting in groups of 15 in one area they are usually accompanied by 10 - 12 zombies. They worship the queen of death who is said to bring. The great death every 10,000 years 

Tomdagamer_dm

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