Armor Class
16
Studded leather
Hit Points
15
(3d8 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
18
(+4)
CON
14
(+2)
INT
17
(+3)
WIS
16
(+3)
CHA
19
(+4)
Skills
Animal Handling +5, Arcana +5
Senses
Darkvision, Passive Perception 15
Languages
All
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Call army. The army of cultists can call up to 10 allied fighters to fight within a 120ft area in any battle of chosen, these fighters must be of any evil alignment.
Actions
longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 2) [slashing] damage.
Shortbow. RangedWeapon Attack: +6 to hit, range 120/600 ft., 1 target. Hit: 7 (1d6+ 4) [piercing] damage.
Reactions
Hide . The cultist can hide as reaction and to uncover the position of the cultist it is a dc 20 intelligence check.
Description
Usually fighting in groups of 15 in one area they are usually accompanied by 10 - 12 zombies. They worship the queen of death who is said to bring. The great death every 10,000 years
Comments