Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Taser. Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: (1d8 + 1) lightning damage, and the target must succeed on a DC 15 Constitution saving throw or be paralyzed till there next turn.
Raise the Alarm! If this creature is not in a secluded location a guard may use an action to raise the alarm. By shouting or ringing a bell this creature summons 2 guards every 3 rounds, this effect stacks for every Advanced Guard who raises the alarm.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
-
View User Profile
-
Send Message
Posted Oct 12, 2024What do you guys think?