Brave. The spy has advantage on saving throws against being frightened.
Halfling Nimbleness. the spy can move through the space of any creature that is of a size larger than its own.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.
Multiattack. The spy makes two attacks with its shortsword or shortbow.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Opportunity Attack. the spy can make an Opportunity Attack when a creature that it can see leaves its reach using its action, its Bonus Action, its Reaction, or one of its speeds.
Description
Stealthy and elusive, the Boromar Spy is a skilled halfling operative, trained in espionage and ambush tactics. Working for the infamous Boromar Clan in Sharn, these spies excel at shadowing targets, using their agility and cunning to strike when least expected. With a mastery of stealth, they weave through crowds, hide in the shadows, and deliver precise, deadly attacks before slipping away unnoticed. Their small stature and nimbleness make them particularly dangerous in the tight, dark alleys of the city, where they use hit-and-run tactics to wear down their enemies.
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