Large Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 48 (6d10 + 15)
Speed 60 ft., Climb 60 ft.
STR
15 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
5 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +7, CON +7
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 12
Languages Abyssal (understands but can't speak)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The beringei has advantage on saving throws against spells and other magical effects.

Nimble Feet. The beringei can move through difficult terrain without costing extra movement.

Labyrinthine Recall. The beringei can perfectly recall any path it has traveled.

Actions

Multiattack. The beringei makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Takedown. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.  If the target is Medium or smaller, it is grappled (escape DC 13).  Until this grapple ends, the target is restrained and the beringei can automatically hit the target with its bite.

 

Reactions

Opportunity Tackle. When a creature attempts to move outside the beringei's melee range, the creature must succeed a DC 13 Dexterity saving throw or be knocked prone.

Description

The beringei resembles a large chimpanzee, with coarse black fur and large talons on its hands.  Where a normal head should be is a wolverine-like skull with glowing green orbs in the eye sockets.  They like to hunt in packs.

Monster Tags: Demon

Habitat: MountainSwamp

Mach29

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