Small Undead, Chaotic Evil
Armor Class 8 Natural Armor
Hit Points 12 (1d10 + 5)
Speed
STR
8 (-1)
DEX
8 (-1)
CON
8 (-1)
INT
6 (-2)
WIS
5 (-3)
CHA
3 (-4)
Senses Passive Perception 7
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Actions. Creepers can make one action per turn.

Contact.  Melee Attack: +2 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) Bludgeoning damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A small eye summoned by the Brain of Iuz.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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