Huge Dragon (Chromatic, Metallic), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 216 (19d12 + 93)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
24 (+7)
DEX
12 (+1)
CON
23 (+6)
INT
15 (+2)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws DEX +7, CON +12, WIS +10, CHA +6
Skills Perception +13, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, One of the following: acid, cold, fire, lightning, or poison
Condition Immunities Charmed
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Shifting Chromamancy At the start of each of it's turns, this creature rolls on the chromatic table below, indicating a shift in its chromatic abilities for that turn. Until this roll is made again, the creature's Bite and Breath Weapon attacks match the type and qualities of the rolled type. It also gains resistance to that damage type until the start of it's next turn.

Roll (d6) Result
1 Fire (Red)
2 Poison (Green)
3 Lightning (Blue)
4 Cold (White)
5 Acid (Black)
6 Prismatic (Rainbow)
Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) elemental damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90-­foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 60-­foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Prismatic Breath(Recharge 5–6). The dragon exhales breath of a variety of colours and natures in an 80-­foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 70 (14 fire , 14 poison , 14 lightning , 14 cold , and 14 acid) on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

The Chrome Dragon is a breathtaking sight to behold, its scales glistening with a polished metallic sheen that reflects light like a perfectly mirrored surface. Unlike traditional metallic dragons, the Chrome Dragon's body shifts and shimmers with a kaleidoscope of colors, each hue representing the potent power of chromatic dragons. Its appearance constantly changes, as though a river of liquid metal flows across its body, with colors swirling and blending in a mesmerizing dance.

Its eyes are a key indicator of its current nature. They glow with an intense luminescence, changing color each round to reflect the most dominant hue visible on its scales. Whether it be the fiery red of a red dragon or the venomous green of a green dragon, the Chrome Dragon adapts its abilities and elemental powers based on the chromatic influence it channels. This ever-shifting nature makes the Chrome Dragon a versatile and unpredictable opponent, capable of wielding a wide array of elemental attacks.

In addition to its dazzling appearance, the Chrome Dragon's physical form is sleek and streamlined, built for both speed and power. Its wings, like sheets of polished metal, catch the light in brilliant flashes as it moves. The dragon's mere presence commands awe and fear, as it embodies the raw power and beauty of both metallic and chromatic dragons.

Habitat: Urban

Sintaak

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