Heavy Hitter. The mummy can choose to have disadvantage on melee attack rolls and deal an additional 5 damage on successful melee weapon attacks until the start of its next turn.
Light Sensitivity. While in bright light, the mummy has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.
Rage (1/long rest). On its turn, the mummy can enter a rage as a bonus action. The mummy’s rage lasts for 1 minute. It ends early if the mummy is knocked unconscious, if it hasn’t taken damage since its last turn, or if its turn ends and it hasn’t attacked a hostile creature since its last turn. The mummy can also end its rage on its turn as a bonus action. While raging, it gains the following benefits:
* The mummy has advantage on Strength checks and Strength saving throws.
* When the mummy makes a slam attack gains a +2 bonus to the damage roll.
* The mummy has resistance to bludgeoning, piercing, and slashing damage.
Undead Resolve. The mummy is immune to the magic missile spell and has advantage on saving throws made to resist being turned.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) bludgeoning damage
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