Innate Spellcasting. The mummy’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components.
At will: chill touch, produce flame, shocking grasp
3/day: enlarge/reduce, ray of enfeeblement
Light Sensitivity. While in bright light, the mummy has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.
Undead Fortitude. If damage reduces the mummy to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the mummy drops to 1 hit point instead.
Undead Resolve. The mummy is immune to the magic missile spell and has advantage on saving throws made to resist being turned.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage.
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