Medium Undead, Neutral Evil
Armor Class 16 natural armor
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
15 (+2)
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Fire
Damage Immunities Cold, Lightning, Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The mummy’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components.

At will: chill touch, produce flame, shocking grasp

3/day: enlarge/reduce, ray of enfeeblement

Light Sensitivity. While in bright light, the mummy has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

Undead Fortitude. If damage reduces the mummy to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the mummy drops to 1 hit point instead.

Undead Resolve. The mummy is immune to the magic missile spell and has advantage on saving throws made to resist being turned.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage.

Hardwick

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