Armor Class
17
natural armor
Hit Points
19
(3d8 + 6)
Speed
40 ft.
STR
20
(+5)
DEX
15
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
DEX +4, INT +0, WIS +3, CHA +2
Damage Resistances
Bludgeoning and Piercing from nonmagical attacks, Fire
Damage Immunities
Cold, Lightning, Poison
Condition Immunities
Poisoned
Senses
Passive Perception 15
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Light Sensitivity. While in bright light, the mummy has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.
Undead Fortitude. If damage reduces the mummy to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the mummy drops to 1 hit point instead.
Undead Resolve. The mummy is immune to the magic missile spell and has advantage on saving throws made to resist being turned.
Actions
Multiattack. The mummy makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) bludgeoning damage.
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