Medium Undead, Neutral Evil
Armor Class 17 natural armor
Hit Points 19 (3d8 + 6)
Speed 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +4, INT +0, WIS +3, CHA +2
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Fire
Damage Immunities Cold, Lightning, Poison
Condition Immunities Poisoned
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Light Sensitivity. While in bright light, the mummy has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

Undead Fortitude. If damage reduces the mummy to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the mummy drops to 1 hit point instead.

Undead Resolve. The mummy is immune to the magic missile spell and has advantage on saving throws made to resist being turned.

Actions

Multiattack. The mummy makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) bludgeoning damage.

Hardwick

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