Armor Class
12
natural armor
Hit Points
9
(2d4 + 4)
Speed
25 ft., Climb 15 ft.
STR
8
(-1)
DEX
15
(+2)
CON
14
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
DEX +4
Skills
Perception +2, Sleight of Hand +4, Stealth +4
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 12
Languages
understands the language of its creator but can't speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Lockpicking Tail. The tail of the Clockwork Mouse can split into a set of lockpicking tools. The Clockwork Mouse is considered proficient with Thieves Tools and has advantage on any check made to pick locks. It can use this ability 3 times per summon.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage.
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