Large Beast, Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 28 (4d12 + 2)
Speed 30 ft., Climb 20 ft.
STR
18 (+4)
DEX
18 (+4)
CON
15 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws DEX +6
Skills Acrobatics +6
Damage Vulnerabilities Radiant
Damage Resistances Acid
Condition Immunities Deafened, Frightened
Senses Darkvision 30ft, Tremorsense 20ft, Passive Perception 12
Languages None
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ambush Predators. The Mantis has advantage on stealth saves in the dark or in a cave.

Spider Climb. The Mantis can climb difficult and uneven surfaces.

Brood Awareness: When Mantis eggs are destroyed, they emit a strong fruit smell. This smell alerts all Mantis within a 120ft sphere.

Actions

 Multi-Attack: The Mantis can use a Claw Snag and Bite in one turn, only in that order.

Claw Snag. Grapple: D.C. 15 dexterity if you can see it*, reach 10 ft., 1 target. Hit:  (1d12+ 4) [piercing] damage.           *The D.C. is 19 if unseen

Acidic Snap. Bite Attack: +4 to hit, range 5 ft., 1 target. Hit: (1d6 + 4) [Acid] damage.

Short Flight. By using it's weak wings, the mantis can jump +10ft as an action.

Reactions

Flutter. When a foe makes a successful hit on the Mantis it can roll against the foes roll with dexterity to perform a dodge, this can only be done once per two rounds.

Defensive Parry. If a melee attack misses the Mantis, the Mantis can use it to gain advantage on its next attack.

Description

A large, bright orange mantis sits atop the ceiling of the cave. It's claws reach down, snagging its prey before it knows what happened. The Cave Mantis's ambush leaves it's victims worried more than focused. It's small wings are used for short flight, mostly a short burst of speed.

The caves can be filled with chattering, then almost immediate silence when you enter. You can tempt to see them but their finesse in the darkness is too fine, they're movements slow or they lay and wait. They have been known to snag adventurers who were not ready or too quick to run in.

Lair and Lair Actions

A large cave that has seemed to be sanded down at the edges, near the back of the cave is most likely several eggs attached to the wall.

Lair Actions

When rolling initiative the Mantis has advantage while inside its lair. Though when the Mantis drops below 15 hit points it can use 1 of two lair actions:

  • Alert the rest of the Mantis's within the lair.
  • Double it's speed and have advantage in dexterity while fleeing.

Regional Effects

The smoothed edges of the cave provide a slippery surface for foes, though the Mantis is used to and grown to the walls.

  • When a foe performs a dodge, they have disadvantage on their next attack.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2019 10:12:39 PM
74
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9/9/2019 11:29:30 PM
39
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9/20/2019 12:29:28 AM
76
1
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Coming Soon
9/20/2019 1:02:51 AM
62
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: Hill

OogaBunga

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