Huge Giant, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
14 (+2)
WIS
9 (-1)
CHA
6 (-2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Boulder Roll. As a bonus action, Banjo can roll a boulder down the hill. The boulder uses Banjo's initiative. Characters hit by the boulder must make a DC 16 Dexterity saving throw or take (3d8) force damage and be knocked prone as the boulder rolls over them.

Spellcasting. Banjo is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13,)
Cantrips: Blade Ward, Minor Illusion, Vicious Mockery
2/Day: Tasha's Hideous Laughter, Thunderclap

Actions

Multiattack. The giant makes two Bag Bash attacks.

Bag Bash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (4d8+5) bludgeoning damage.

Hurling Rocks. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10+5) bludgeoning damage.

Description

Banjo, the Hill Giant from the Epic Encounter Local Legends Hill Giant mini encounter set.

Habitat: Hill

Cavinbrya

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