Medium Humanoid (Half-Orc), Lawful Neutral
Armor Class 22 (Plate +2)
Hit Points 247 (26d8 + 130)
Speed 30 ft.
STR
22 (+6)
DEX
17 (+3)
CON
21 (+5)
INT
16 (+3)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws CON +11, WIS +9, CHA +10
Skills Athletics +12, Insight +11, Intimidation +10, Investigation +11
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Draconic, Orc
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Commander Lahwa fails a saving throw, she can choose to succeed instead.

Relentless (1/Day). If Lahwa takes damage or less that would reduce her to 0 hit points, she is reduced to 1 hit point instead.

Savage Attacks. When Lawha rolls a critical hit with melee weapon attack, she can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Divine Smite (5/Day). When Commander Lahwa hits a creature with a melee weapon attack, she can expend a use to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for one use, plus 1d8 for additional use, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

War Caster. Commander Lahwa may perform the somatic components for spells even when she has items in one or both hands. In addition, Lahwa has advantage on any saving throws made to hold concentration.

Spellcasting. Commander Lahwa's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Commander Lahwa can cast the following spells:

3/day: command, compelled duel, branding smite, lesser restoration
2/day: crusader's mantle, dispel magic
1/day: banishment, staggering smite, geas, dispel evil and good

Actions

Multiattack. Commander Lahwa makes two sword attacks and one shield bash.

Bastard Sword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 14 (1d10 + 8) slashing damage plus 9 (2d8) radiant damage.

Shield Bash. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d4 + 6) bludgeoning damage. If the target is a creature, it must succeed a DC 20 strength saving throw or be knocked prone.

Turn The Tide (Recharge 6). Commander Lahwa bolsters allies within 30ft with her magic. Any number of creatures within range regain 4d8 + 4 hit points. They may choose to stand up if they are prone.

Legendary Actions

Commander Lahwa can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Commander Lahwa regains spent legendary actions at the start of its turn.

Weapon Attack. Commander Lahwa makes a weapon attack.

Quick Cast (Costs 2 Actions). Commander Lahwa casts a spell she has prepared of 3rd level or lower.

Unyielding Spirit (Costs 3 Actions). Two creatures of Commander Lahwa's choice within 15ft regain 2d8 hit points. Commander Lahwa then regains the total amount of hit points gained by both allies.

OkisOkay

Comments

Posts Quoted:
Reply
Clear All Quotes