Large Humanoid (Any Race), Chaotic Evil
Armor Class 22 (heavy armour)
Hit Points 367 (35d8 + 210)
Speed 35 ft.
STR
22 (+6)
DEX
18 (+4)
CON
23 (+6)
INT
12 (+1)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws STR +14, DEX +12, CON +14
Skills Acrobatics +10, Athletics +12, Intimidation +8
Senses Passive Perception 11
Languages Common
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

So Much Armour. Berserker halves all damage inflicted on them.

Champion. Berserker scores a criticla hit on a roll of 17-20. When Berserker scores a critical hit, they can immediately make an additional attack as a bonus action.

Minotaur Helmet. This cursed helmet bestows much of the Berserker's power. It can only be removed by successfully grappling the Berserker once they've been nreduced to a third of their starting hit points. Once removed, the Berserker falls unconscious. The helmet grants the Berserker the following two features:

Summon Blades. As an action, the Berserker can summon 3(1d4-1) Floating Blades with a minimum of 1. These blades are individual entities and act indepenently, moving towards the nearest unengaged enemy creature and attacking them.

Gas Cloud. As an action, the Berserker can emit a cloud of gas from their helmet. It affects one target adjacent to it. The affected target must succeed on a DC 18 Constitution saving throw or be rendered unconscious until they succeed on a subsequent Constitution saving throw, made at the start of their turn.

Actions

Multiattack. Berserker makes five attacks.

Brutal Punch Dagger. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (3d8+6) piercing damage, plus 22 (4d10+6) slashing damage, and the target's hit point maximum is reduced by an amount equal to the damage taken.

Blade of Pity. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d12+6) slashing damage. Creatures hit by this attack take 14 (4d6) force damage at the end of each of their turns until the creature, or an allied creature uses an action to apply magical healing.

Bull Rush. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (3d12+6) bludgeoning damage. If the Berserker successfully deals damage with this attack, they may move to another creature within 5 feet of their target in a straght line and make another attack. They may continue to do this until they fail to deal damage or until all enemy creatures have been dealt damage once.

Reactions

Every Dirty Little Trick. If an effect or spell allows a saving throw for half damage and Berserker succeeds. they can expend theri reaction to instead take no damage.

Description

Berserker (Pit Champion) from the Epic Encounter Local Legends Beserker mini encounter set

 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Cavinbrya

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