Runic Ward (1/day). Barum can activate his ancient runic defenses, gaining immunity to all damage types except psychic for 1 minute. While active, all creatures within 30 feet of Barum take 10 radiant damage if they attack him.
Amethyst Elephant’s Resilience. Barum can reroll any failed saving throw once per short rest. He must use the new roll.
Aura of Knowledge. Creatures of Barum’s choice within 60 feet gain a +5 bonus to Intelligence and Wisdom saving throws. Allies can reroll a failed ability check or saving throw once per turn within this aura.
Master of Runes. Barum can cast Glyph of Warding, Wall of Force, Dispel Magic, and Symbol without expending a spell slot once per long rest. Additionally, any magic items he wields gain an extra +2 bonus to attack and damage rolls.
Spellcasting. Barum is a 20th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 22, +15 to hit with spell attacks). He can cast the following spells:
- At will: mending, guidance, thaumaturgy, detect magic.
- 3/day each: healing word, dispel magic, wall of thorns, earthquake, regenerate.
- 1/day each: wish, true resurrection, meteor swarm, mass heal.
Legendary Resistance (3/Day). If Barum fails a saving throw, he can choose to succeed instead.
Immunity to the Blighted Scourge. Barum is immune to being infected by the Blighted Scourge. and resistant to blighted energy.
Transformation. Barum can transform into his ancient form, the Primeval Amethyst Elephant (Beast Form), once per short rest. This transformation lasts up to 1 hour, during which time he gains all the abilities of his CR 25 Primeval Amethyst Elephant (Beast Form).
Multiattack: Barum makes three attacks: one with his Amethyst Trident, one with his Gore attack, and one with his Stomp.
Amethyst Trident. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 8) piercing damage plus 18 (4d8) radiant damage.
Gore. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 8) piercing damage.
Stomp. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 8) bludgeoning damage.
Original Soulbound Tome
- Spellcasting Mastery: Once per long rest, cast one 9th-level spell and up to three 8th-level or lower spells without preparation.
- Absorb Attack: Once per long rest, absorb a single attack directed at you using the tome's runes.
- Enhanced Communication: Communicate with other magical tomes with almost no restrictions.
Runic Counter (Recharge 5-6): When a creature casts a spell within 60 feet of Barum, he can use his reaction to attempt to counter it. The creature must succeed on a DC 22 Intelligence saving throw, or its spell fails.
Barum can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Barum regains spent legendary actions at the start of his turn.
- Detect. Barum makes a Wisdom (Perception) check.
- Runic Pulse (Costs 2 Actions). Barum releases a pulse of runic energy in a 30-foot radius. Each creature must make a DC 22 Dexterity saving throw or take 27 (5d10) force damage.
- Mystic Step (Costs 3 Actions). Barum teleports to a location he can see within 60 feet.
Description
Behi Mot Barum, the Amethyst Elephant Lord, stands as the pinnacle of wisdom and power on the Amethyst Isle, revered as both the supreme Amethyst Bookkeeper and the founder of the path of the Amethyst Titan. As one of the most ancient beings on the Isle, Barum is renowned for creating the first schools of knowledge and magical study, teaching the inhabitants how to survive and thrive in the face of the ever-looming threat of the Blighted Scourge. For this, many respect him as the Wise Elephant Lord.
Lair and Lair Actions
If Behi Mot Barum is in his city, Luminara, or one of his sacred libraries, he can take a lair action on initiative count 20 (losing initiative ties) to cause one of the following effects:
- Summon a spectral rune guardian to attack a creature within 60 feet. The guardian makes a single attack (+12 to hit, 3d10 radiant damage).
- Barum shifts the knowledge of the library to protect himself, gaining half cover until the next round.
- He casts Mass Cure Wounds affecting his allies within 60 feet.
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