Gargantuan Construct (Metallic), Chaotic Evil
Armor Class 18 Natural armour
Hit Points 138 (18d10)
Speed 0 ft., Stuck in place it can not move
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, CON +6
Skills Intimidation +0
Damage Vulnerabilities Fire, Force, Radiant
Damage Resistances Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Blinded, Charmed, Grappled, Poisoned
Senses Darkvision, Passive Perception 15
Languages Common, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Impeccable Defense. This monster can as a extra reaction half the damage taken. This Trait is only usable ONCE.

Shadow Army. This monster can summon up to 10 skeletons from it's graveyard, while these skeletons are alive the castle can not attack, but instead regains health: number of rounds x5+10 HP

Actions

Action Cannonball. As an action the monster can take aim with it's shadow Cannons and shoot it at a target within the range of 20ft -> 200ft and deals on a hit 2d8+4 force damage.

Action Shadow Arrows. As an action the Living Fortress can take aim with it's shadow archers and shoot it at a target within the range 0 -> 100ft  and deals on a hit 4d6+2 piercing damage. 

REMINDER:
CANNOT ATTACK IN RESTING MODE!!

Bonus Actions

The Shadow Strikes Again: As a bonus action this monster can double the damage it does by ordering the shadows to strike the target too. (Usable twice per game)

Reactions

Aftershock. As a reaction after getting hit below half HP this monster can send a shockwave dealing 2d10+5 force damage.

Description

A giant castle that got cursed by the gods to be alive and got stuck shut in their place.

ONLY CAN ATTACK ONCE PER 2 TURNS!!!!

Monster Tags: Armorundeadconstruct

Habitat: MountainUnderwater

Dropdonut

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