Impeccable Defense. This monster can as a extra reaction half the damage taken. This Trait is only usable ONCE.
Shadow Army. This monster can summon up to 10 skeletons from it's graveyard, while these skeletons are alive the castle can not attack, but instead regains health: number of rounds x5+10 HP
Action Cannonball. As an action the monster can take aim with it's shadow Cannons and shoot it at a target within the range of 20ft -> 200ft and deals on a hit 2d8+4 force damage.
Action Shadow Arrows. As an action the Living Fortress can take aim with it's shadow archers and shoot it at a target within the range 0 -> 100ft and deals on a hit 4d6+2 piercing damage.
REMINDER:
CANNOT ATTACK IN RESTING MODE!!
The Shadow Strikes Again: As a bonus action this monster can double the damage it does by ordering the shadows to strike the target too. (Usable twice per game)
Aftershock. As a reaction after getting hit below half HP this monster can send a shockwave dealing 2d10+5 force damage.
Description
A giant castle that got cursed by the gods to be alive and got stuck shut in their place.
ONLY CAN ATTACK ONCE PER 2 TURNS!!!!
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