Medium Humanoid (Soldier), Neutral Good
Armor Class 16 Chain Mail
Hit Points 68 (8d10 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +6, CON +5
Skills Athletics +7, Intimidation +4, Perception +4, Survival +4
Damage Resistances Cold
Senses Passive Perception 14
Languages Common, Northern Tongue Norse, Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits
  • Second Wind: Once per short rest, Balor can use a bonus action to regain 1d10 + 5 hit points.
  • Action Surge: Once per short rest, Balor can take one additional action on his turn.
  • Improved Critical: Balor scores a critical hit on a roll of 19 or 20.
  • Remarkable Athlete: Balor adds half his proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by a number of feet equal to his Strength modifier.
Actions
  • Greatsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage.
  • Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 1d8 + 2 piercing damage.
Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Balor Thorsson is a robust and sturdy figure, standing at about 6 feet tall. His physique is muscular and well-built, a testament to years of hard work and resilience. His skin has a weathered, sun-kissed tone, marked with a few scars that hint at past battles and adventures.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalMountain

Khaos87NC63923

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