- Second Wind: Once per short rest, Balor can use a bonus action to regain 1d10 + 5 hit points.
- Action Surge: Once per short rest, Balor can take one additional action on his turn.
- Improved Critical: Balor scores a critical hit on a roll of 19 or 20.
- Remarkable Athlete: Balor adds half his proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by a number of feet equal to his Strength modifier.
- Greatsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage.
- Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 1d8 + 2 piercing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Balor Thorsson is a robust and sturdy figure, standing at about 6 feet tall. His physique is muscular and well-built, a testament to years of hard work and resilience. His skin has a weathered, sun-kissed tone, marked with a few scars that hint at past battles and adventures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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