Small Construct, Any Lawful Alignment
Armor Class 14 Natural agility
Hit Points 7 (2d6 + 1)
Speed 50 ft.
STR
4 (-3)
DEX
14 (+2)
CON
3 (-4)
INT
2 (-4)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Resistances Piercing and Slashing from nonmagical attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Blindsight 500ft (blind outside this radius), Passive Perception 12
Languages Knows the languages of it creator but can’t speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Abiotic: The CA does not need to eat, drink, or breath, and instead of falling unconscious when hitting 0hp it instantly dies.

Antimagic Susceptibility: The copper albatross is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the copper albatross must succeed against the casters spell save DC or fall incapacitated.  

Immutable form: The copper albatross is immune to any spell that would alter its form. 

 

Actions

Alert (reacharge 5): The CA lets out a large scream dealing 10(2d6+3) force damage to any being within 50ft of it, deafening beings within 250ft of it and alerting any being within 5 miles, causing beings with the same goal as CA to go towards it.

Slap: Melee weapon attack: +1 to hit, 5ft range, one target. Hit: 3(1d4+1) bludgeoning damage.

 

Description

This high-flying construct is not best used in combat, but otherwise can be one of the most dangerous things you can ever see. It cannot be made of strong metals otherwise it would not be able to flap its wings and would be too heavy to lift easily, usually being made out of some type of copper alloy, thus the name. Using a large vibrating orb, it can pick up sound waves from long distances and also send out ear piercing cries that other than dealing amounts of damage to creatures too close it can also alert allies far away to summon more capable combatants. While being able to be brought down by only a single arrow if it sees you, you might want to hide.

MagicClockMachine

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