Medium Humanoid (Changeling, Shapechanger), Neutral Evil
Armor Class 17 (Studded Leather)
Hit Points 155 (30d8 + 20)
Speed 55 ft.
STR
21 (+5)
DEX
13 (+1)
CON
14 (+2)
INT
17 (+3)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws STR +11, DEX +7
Senses Passive Perception 13
Languages Common, Common Sign Language, Draconic, Elvish
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Special Equipment. Belt of Hill Giant StrengthGlamoured Studded LeatherAmulet of Proof against Detection and Location

Focus Points. V has 10 Focus points. 

Unarmored Movement. V's movement speed is 55 ft.

Touch of Death. When V reduces a creature within 5 ft. of them to 0 HP, they gain +13 temp HP.

Stunning Strike. Once per turn, when V hits with their unarmed strike, they can expend 1 Focus Point to attempt a stunning strike. The target must make a DC 17 Con. saving throw. On a failed save, the target has the Stunned condition until the start of V's next turn. On a successful save, the target’s speed is halved until the start of V's next turn, and the next attack roll made against it has advantage.

Self-Restoration. V can remove one of the following conditions from themselves at the end of each of their turns: Charmed, Frightened, or Poisoned.

Nimbleness. V has advantage on all Acrobatics and Athletics checks.

Shapechanger. V can change their appearance and voice. They determine the specifics, including their coloration, hair length, sex, height, weight, and can change their size between Medium and Small. They can look like another race, though none of their game statistics change.
They can duplicate the appearance of an individual they’ve seen for at least a minute, and their form must have the same basic arrangement of limbs that V has. V's clothing and equipment also change accordingly due to their magic clothing.
They stay in the new form until they revert or until they die.

Actions

Multiattack. V can make one cantrip and two unarmed attacks. They can replace one of these with a spell attack.

Unarmed Attack. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) bludgeoning damage. 

Spellcasting. V is a 17th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). V has following wizard spells prepared:

Cantrips (at will): Blade WardCreate BonfireFire BoltFriendsMinor Illusion

1st level (4 slots): Charm PersonShieldUnseen Servant

2nd level (3 Slots): Hold PersonInvisibilityMagic MouthMirror Image

3rd level (3 slots): CounterspellNondetectionSlowWater Breathing

4th level (2 slots): Dimension DoorWall of Fire

 

Bonus Actions

Martial Arts. V can use their bonus action to make an unarmed attack.

Flurry of Blows. (1 Focus point) V can use their bonus action to make three unarmed attacks.

Step of the Wind. (1 Focus point) V can take the dash and disengage actions as a bonus action, they gain one 1d8 HP, and their jump distance is doubled for the turn.

Reactions

Shield. Using their reaction, V can cast Shield on themselves.

Counterspell. As a reaction, V can cast Counterspell to try and counter a spell.

Deflect Attacks. When an attack roll that includes Bludgeoning, Piercing, or Slashing damage hits V, they can use their reaction to reduce the attack’s total damage by 1d10+11. If they reduce the damage to 0, V can expend 1 Focus Point to redirect some of the attack’s force. If they do, they choose a creature they can see within 5 ft. of them if it was melee, or a creature they can see within 60 ft. that isn’t behind total cover if the attack was ranged. The creature must succeed on a DC 17 Dex. saving throw or take 2d8+1 damage of the same type dealt by the attack.

Slow Fall. V can use his reaction to reduce any falling damage by 50.

Description

Probably the most elusive member of the ‘Fortunate Four’, V is a natural master of disguise. Their mentality is based on the fact that most people don’t trust people like him. They do not care for things like names and stories. To them those things are tools they take on and discard at will. The only reason they serve Valentina is because she was the only person so far, who was able to see through their many disguises and with her as their mistress, they have solid protection when it comes to finding out about their true identity. Though they would never admit it, they know that as soon as they tried to leave Valentina’s side, she would make their life a nightmare. But they do not really enjoy living under her rule.

Habitat: Urban

DatDemon

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