Camouflage: Black Chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment
Water Walking: Black Chocobos have the ability to walk on water while running. A black Chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime
Choco Cure: A black Chocobo can bestow healing on itself or an ally within 30 ft. for 3d6+4 HP. This can be used 5 times per day
Choco Dark: A black Chocobo can blast an opponent with darkness within 30 ft. The black Chocobo must make a ranged attack (+14). Upon a hit, the attack deals 3d6+5 necrotic damage. This can be used 5 times per day
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 slashing damage
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