Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor)
Hit Points 24 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin, Primordial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Lesser Fireball. 1/long rest

Ranged Spell:  range 80 ft., Each creatures in a 10 ft. radius must make a DC 14 Dexterity saving throw. A target takes 4d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Actions

Multiattack. The Burned Goblin may make two attacks with Burning Swipe per action.

Burning Swipe. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 3) fire damage.

Flame Shot. Ranged Spell Attack: +4 to hit, range 80 ft., one target. Hit: 10 (1d10 + 5) fire damage.

 

Bonus Actions

Heart of the Sun Shard. When a Burned Goblin enacts Heart of the Flame Shard it takes 1d8 fire damage at the beginning of its turn and deals an additional 1d8 fire damage on each attack for 1 minute.

Description

Burned goblins are goblins imbued by the Sun Shard with fiery elemental abilities.

Previous Versions

Name Date Modified Views Adds Version Actions
9/18/2024 1:37:09 AM
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1
1.0
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

BregaladQBeam

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