Fire Aura. At the start of each of the panther’s turns, each creature within 5 feet of it takes 3 (1d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the panther or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Multiattack. The panther makes one Pounce attack then can do one of the following:
Make an attack with it's Claws, make an attack with it's Bite, or use the Prowl action to move and attempt to hide.
Pounce. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage, or the panther deals 7 (2d4 + 2) Slashing damage if it had Advantage on the attack roll.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. Plus an additional 3 (1d6) fire damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage. Plus an additional 3 (1d6) fire damage.
Prowl. The panther moves up to half its Speed without provoking Opportunity Attacks. At the end of this movement, the panther can take the Hide action.
Teleport (Recharge 4–6). The panther magically teleports into cloud of shadows, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Description
The Acari Panther is a sleek and terrifying predator of the Nine Hells, its origins twisted by infernal magic and hellish fire. Once resembling the noble black panther of the material plane, the Acari Panther has been transformed into a fiendish creature, imbued with a relentless hunger for souls and the burning wrath of the Hells.
The Acari Panther's fur is as dark as the void, absorbing light and making it nearly invisible in the shadows. Its body is lean and muscular, built for speed and stealth. Faint veins of glowing molten lava run beneath its skin, visible as fiery cracks in its pitch-black fur. These veins pulse with a deep red-orange hue, growing brighter when the panther becomes enraged or prepares to strike.
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