Armor Class
2
Slime
Hit Points
5
(3d8 + 5)
Speed
10 ft., Climb 10 ft.
STR
3
(-4)
DEX
5
(-3)
CON
25
(+7)
INT
2
(-4)
WIS
2
(-4)
CHA
2
(-4)
Skills
Stealth +2
Damage Resistances
Acid
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 5
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Roll a 1d20 to hit, attacks deal 1 damage under normal circumstances. Nat 20 on hit roll is 2 damage. Attacks leave behind slimy substance wich turns into a slime in 5 turns if not removed. Can be removed with anything, but will only be gone if fire or water is used.
Reactions
Afraid of Fire and Water.
Comments