Small Ooze, Unaligned
Armor Class 2 Slime
Hit Points 5 (3d8 + 5)
Speed 10 ft., Climb 10 ft.
STR
3 (-4)
DEX
5 (-3)
CON
25 (+7)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Skills Stealth +2
Damage Resistances Acid
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 5
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Roll a 1d20 to hit, attacks deal 1 damage under normal circumstances. Nat 20 on hit roll is 2 damage. Attacks leave behind slimy substance wich turns into a slime in 5 turns if not removed. Can be removed with anything, but will only be gone if fire or water is used.

Reactions

Afraid of Fire and Water.

Habitat: GrasslandHill

Hyper_Ender

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