Medium Fiend, Lawful Evil
Armor Class 15 Natural
Hit Points 45 (7d8 + 14)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws DEX +3, CON +4
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 11
Languages Infernal Understands but doesn't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

  • Keen Smell: The hellhound has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics: The hellhound has advantage on an attack roll against a creature if at least one of the hellhound's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

 

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Hellish Breath (Recharge 5–6): The corrupted hellhound exhales a cone of fire 15 feet long. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

 

Reactions

 

Legendary Actions

 

Mythic Actions

 

Description

The Corrupted Hellhounds are hulking, fiendish beasts with ember-red eyes and fur that smolders like dying coals. Their breath carries the scent of brimstone, and flames lick from their maws as they charge their prey, leaving trails of scorched earth in their wake. These pack hunters, bred for speed and vicious combat, work together to corner their foes, unleashing fiery breath that consumes anything in its path.

Lair and Lair Actions

 

Habitat: Urban

Xaviard

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