Legendary Resistance 2: if Burkelle were to fail a save he can choose to suceed
Aberent Mind: Magic cant read Burkelle's thoughts or put him to sleep
Spellcasing (psionic):
Burkelle casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
- At-Will: Mind Sliver, Catapult
- 2/day each: Mage Armour, Charm Person, Arms of Hadar, Dissonant Whispers, hold person, Mind Spike
- 1/day each: Dimension Door, Suggestion, Psychic Blast, Mind Fog
Multiattack: Burkelle makes 3 attacks 2 with his claws and one bite, he can replace one of those attacks with a psychic crush or pacify (if available) but never both
Bite: Melee weapon attack +6 to hit on hit 2d8+3 peircing damage, addtionaly a affected creature must make a DC 14 intelegence save or be poisoned
Claw: Melee weapon attack +6 to hit on hit 2d4 +3 peircing damage
Psychic Crush: Burkelle targets one creature it can see within 120 feet of itself. The target must make a DC 15 Wisdom saving throw, taking 12 (3d10 + 5) psychic damage on a failed save, or half as much damage on a successful one.
Pacify (recharge 5-6): Burkelle targets one creature he can see within 120 feet of him, the target must make a DC 15 Wisdom save or be knocked unconsious for 10 minnutes the condition ends if the target takes any damage or if an ally uses the help action to shake them awake
Claw: (1 action)
Spell (2 actions)
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