Small Swarm of Gargantuan dragons, Chaotic Evil
Armor Class 25 Natural Armor
Hit Points 420 (169d12 + 80)
Speed
STR
20 (+5)
DEX
25 (+7)
CON
18 (+4)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws DEX +16, INT +19, WIS +19, CHA +19
Damage Vulnerabilities Thunder
Damage Resistances Force, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Damage Immunities Acid; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Passive Perception 25
Languages All and telepathy 1 mile
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spellcasting.   Ability to cast mage hand and telekinesis; further mental control abilities such as 

Charm Person, Command, Sanctuary, Fear, Crown of Madness, Phantasmal Force, Confusion; Guidance, True Strike, See Invisibility, Clairvoyance, Scrying.

Actions

Regeneration. Cosmo regains 50 hit points at the start of its turn. If it takes thunder damage, this trait doesn't function at the start of its next turn. Cosmo dies only if it starts its turn with 0 hit points and doesn't regenerate.

Ventriloquism. Whenever Cosmo speaks, he can choose a point within 60 feet; its voice emanates from that point.

  Dice of Fate.  Cosmo 13 times per day, can change the dice roll of itself roll or his/her opponents roll to any number of its choice.

Actions

Multiattack. Cosmo makes two Mental attacks and uses his Frightful Word once.

 

Mental Sword. : Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 8 (3d8 + 4) slashing damage plus 20 (5d10) physic damage.

 

Frightful Word. : Cosmo targets one creature it can see within 15 feet of him. The target must succeed on a DC: 23 Wisdom saving throw or become frightened for 1 minute. While frightened in this way, the target must take the Dash action and move away from Cosmo by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Teleport.  Cosmo magically teleports, along with any equipment it is wearing and carrying, up to 120 feet to an unoccupied space it can see.

 

Twisting Words. Cosmo targets one creature it can see within 60 feet of it. The target must make a DC: 23 Charisma saving throw. On a failure the target is charmed for 1 minute. The charmed target can repeat the saving throw if Cosmo deals any damage to it. A creature that succeeds on the saving throw is immune to Cosmo's Twisting Words for 1 hours.

 
Legendary Actions

3 charges per day

Multiattack. : Cosmo makes two Mental attacks and uses it's Frightful Word once.

 

Mental Sword. : Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 8 (3d8 + 4) slashing damage plus 20 (5d10) physic damage.

 

Frightful Word. : Cosmo targets one creature it can see within 15 feet of him. The target must succeed on a DC: 23 Wisdom saving throw or become frightened for 1 minute. While frightened in this way, the target must take the Dash action and move away from Cosmo by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Purple God of Eternal Madness

Previous Versions

Name Date Modified Views Adds Version Actions
9/18/2024 11:56:59 PM
9
1
1
Coming Soon

Monster Tags: Core Spawn

Orion31313

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