Medium Fiend, Chaotic Evil
Armor Class 18 Natural
Hit Points 41 (9d8 + 1)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)
Senses Darkvision 60 ft, Passive Perception 10
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Dying Burst. When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 18 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

Squeakers. The clown wears shoes that squeak when it walks. The squeaking can be heard out to a range of 30 feet. The squeaking is silenced while the clown’s Phantasmal Form is in effect.

Spellcasting. The clown casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

At will: friends, mage hand, prestidigitation

3/day each: mirror image, spider climb

Actions

Shock. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 21 (6d6 + 6) lightning damage.

Acid Flower. One creature within 15ft. of the eldritch clown must make a DC 18 Dexterity saving throw or get splashed with acid. On a fail, the creature takes 3d6 acid damage. On a success, they take half the damage rolled.

Ray Gun. Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 18 (6d6) psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it must make a DC 18 Wisdom saving throw. On a failed save, the target perceives everything it sees or hears as hilariously funny and is incapacitated for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Phantasmal Form (3/Day). The clown veils itself and everything it is wearing and carrying in an illusion that makes it look like some other creature of its size or smaller (such as a child) or an object small enough to fit in the clown’s space (such as a floating balloon). Maintaining this effect requires the clown’s concentration (as if concentrating on a spell), and the illusion fails to hold up to physical inspection. As an action, a creature that can see the clown’s illusory form can make a DC 15 Wisdom (Insight) check, piercing the illusion and discerning the clown’s true form on a success.

Description

Space Jammer minor homebrew BG boss that leads the space clown pirates my group encountered in a session zero.

Monster Tags: fiend

SkyHeart_The_Blade

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