Armor Class
12
Hit Points
19
(3d8 + 6)
Speed
30 ft., climb 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie ape to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage.
Description
Undead zombie apes move with a jerky, uneven gait. They are clad in the moldering fur coats, and carry the stench of decay.
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