Large Beast, Unaligned
Armor Class 12
Hit Points 110 (8d12 + 8)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing, Slashing
Damage Immunities Lightning
Senses Darkvision 80ft, Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Static. Any type of construct or machinery that is touched by the Ampeel is stunned or otherwise rendered immobile for 2 minutes

Water breathing. the Ampeel can only breathe underwater

Stone armour. if dealt 40HP in bludgeoning damage the armour is shattered and it no longer resists slashing or piercing

Actions

Multi-attack. The Ampeel makes a bite attack and a shocking touch attack

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: (5d6) [piercing] damage. 

Shocking Touch. MeleeWeapon Attack: +6 to hit, range 10 ft., 1 target. Hit: (3d12 + 10) [lightning] damage.

Description

eel surrounded in a layer of electricity

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Quandale_Dingle46290

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