Static. Any type of construct or machinery that is touched by the Ampeel is stunned or otherwise rendered immobile for 2 minutes
Water breathing. the Ampeel can only breathe underwater
Stone armour. if dealt 40HP in bludgeoning damage the armour is shattered and it no longer resists slashing or piercing
Multi-attack. The Ampeel makes a bite attack and a shocking touch attack
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: (5d6) [piercing] damage.
Shocking Touch. MeleeWeapon Attack: +6 to hit, range 10 ft., 1 target. Hit: (3d12 + 10) [lightning] damage.
Description
eel surrounded in a layer of electricity
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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