Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Corrupted Howl (Recharge 5-6): As a bonus action, the Alpha Wolf emits a terrifying howl. Each enemy creature within 30 feet must make a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the save at the end of its turn, ending the effect on itself on a success.
Thorny Bite: The Alpha Wolf's bite is laced with poisonous thorns. On a successful bite attack, the target must succeed on a DC 13 Constitution saving throw or take 1d6 poison damage and become poisoned for 1 minute.
Multiattack: The Alpha Wolf makes two attacks: one with its bite and one with its claws.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (2d6 + 4) Piercing damage, and the target has the Prone condition if it is Medium or smaller.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d8 + 4) Piercing damage, and the target has the Prone condition if it is Medium or smaller.
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