Keen Senses. The Valravn has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Limited Telepathy. The Valravn can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Devil’s Sight. Magical Darkness doesn’t impede the Valravn’s Darkvision.
Magic Resistance. The Valravn has Advantage on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Overwhelming Buzz. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) psychic damage, and the target must succeed on a DC 11 Charisma saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Change Shape. The Valravn changes into a form that resembles a raven or it returns to its true form. Its statistics are the same in each form, except for its Wisdom Score. Any equipment it’s wearing or carrying isn’t transformed. The Valravn reverts to its true form if it dies.
Mimicry. The Valravn can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.
Previous Versions
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Coming Soon
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